E Learning Project Documentation Pdf Download
In an era known as the society of technology and knowledge, where lifelong learning is a way of life, it is important that educational institutions have as a priority the goal of finding effective ways of providing new learning opportunities according to their environment, student characteristics, teacher training, economic crisis and advancing technology in an effort to make learning more efficient, equitable and innovative in higher education. At Guarda Polytechnic Institute, Portugal (IPG), we recognize the need and the opportunities to create and develop new e-education courses (e-Learning, blended learning, mobile learning) in order to engage and motivate students according to their necessities. Thus, we have, in this last decade, developed and implemented a set of institutional objectives with regard to teaching electronic courses which aim to provide intuitive content courses online, easy to access anywhere in any place. This paper presents the outcomes and synthesizes the insights collected since the time when we implemented a mobile learning solution in March 2012. But the main objective of this paper is to present our strategies, vision and goals when we talk about electronic learning independently of is topology. We believe that "cloud learning" is the next step in the field of e-learning. This decade has taught us that some of the components used in the process of e-Learning require more attention than others in a way to create new, successful and powerful opportunities of learning.
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Step by step: building an e-learning project
Natália Gomes and Carlos Fonseca
Research Unit for Inland Development of Guarda
Guarda Polytechnic Institute
Guarda, Portugal
ngomes@ipg.pt; car_fonseca@ipg.pt
Maria Jose Hernandez
Faculty of Education
University of Salamanca
Salamanca, Spain
mjhs@usal.es
Abstract— In an era known as the society of technology and
knowledge, where lifelong learning is a way of life, it is important
that educational institutions have as a priority the goal of finding
effective ways of providing new learning opportunities according
to their environment, student characteristics, teacher training,
economic crisis and advancing technology in an effort to make
learning more efficient, equitable and innovative in higher
education. At Guarda Polytechnic Institute, Portugal (IPG), we
recognize the need and the opportunities to create and develop
new e-education courses (e-Learning, blended learning, mobile
learning) in order to engage and motivate students according to
their necessities. Thus, we have, in this last decade, developed
and implemented a set of institutional objectives with regard to
teaching electronic courses which aim to provide intuitive content
courses online, easy to access anywhere in any place. This paper
presents the outcomes and synthesizes the insights collected since
the time when we implemented a mobile learning solution in
March 2012. But the main objective of this paper is to present
our strategies, vision and goals when we talk about electronic
learning independently of is topology. We believe that "cloud
learning" is the next step in the field of e-learning. This decade
has taught us that some of the components used in the process of
e-Learning require more attention than others in a way to create
new, successful and powerful opportunities of learning.
Keywords-e-learning project; education; learning 2.0; higher
education;
I. INTRODUCTION
The increased need for teacher adaptability, according to
student characteristics in the use of technologies has important
implications for the future of education, training and
competitiveness of schools.
Ubiquitous technology and Web 2.0 tools play today a
fundamental key role in promoting technology-enhanced
learning and creating new learning concepts and new
opportunities in the field of learning. It is clear that the concept
of learning has penetrated the walls of schools generating a
number of concepts as e-learning, blended learning and mobile
learning. Teachers and students are no longer located
physically on a school campus. This new world allows for
creative and collaborative participation in the process of
learning.
As daily consumers, as teachers, and as students we all
recognize that technologies are increasingly being used in
society and in the economy, and this is transforming ways of
working, studying (lifelong learning), communicating,
accessing information and spending leisure time, among others.
Several studies, conducted in this last decade have shown that
the evolution of the World Wide Web and ICT could enable
creative and innovative practices in schools. The value of
information offered at Web sites, can enhance students'
research, developing new skills and new methodologies to be
critical users of the Web and the Internet, thus playing an
important role in education. Learning should be reflective of
underlying social environments [2], [20].
The evolution of the World Wide Web driven by user-
generated content represents a new form of collaboration and
communication creating new tools such as platforms, blogs,
podcast and wikis. Web 2.0 means a qualitative leap in Web
technologies that has made the internet more creative,
participative and socializing [11].
Research evidence suggests that these online tools, web
technologies, have not only affected people's private and
professional lives, but are also starting to transform learning
patterns and pathways [18], [2] and also demonstrated the
benefits of applying these technologies to learning [15].
In this context, several authors have defined and introduced
new terms such as Learning 2.0 , Web-based learning or
Internet-based instruction to relate to a learning-teaching
process that takes places with the use of ICT and Web 2.0 tools
[12], [10].
A. Teaching and learning.
It is crucial that institutions promote discussion and define
strategies about new pedagogical activities so as to trigger
creativity in their methods. Free mobility in the learning
process, offered by Web 2.0 tools, allows for the development
of new creative learning approaches where teaching is now a
process that can occur anywhere and at any time. The rapid
growth of online education has promoted the need to rethink
delivery structures and pedagogical practices that were once
appropriate [5]. This technology allows educators to
collaborate and interact with students, who are no longer
passive recipient of information in new learning environments
[2].
If it is evident that though teachers are major stakeholders
in the field of education and training, it seems that they are
rarely consulted about their training necessities or when the
future of learning is at stake. In order to develop creative
learning approaches, it is important that institutions should
establish a clear strategy to define and implement solutions for
teacher training in accordance with the new capabilities of
"learning 2.0". Offering training that prepares teachers to
become reflective practitioners, able to discern how a teaching
method or activity can stifle or trigger creativity in their
students with the use of different e-Learning components.
B. Students and Learning
Another important point is related to the fact that today's
students have always been surrounded by, and interacted with,
new technologies. Marc Prensky defends that students have
changed radically and are no longer the people our educational
system was designed to teach, [16] calling them Digital
Natives. But other authors with this perspective have also
defined actual students as Net Generation learners [13] or New
Millennium Learners [14]. In a general perspective, all these
authors defend that students are highly dependent on
technology and use technology extensively to network and
socialize.
These characteristics have an effect on the way students
build their identities, communicate socially, and manage
information and knowledge. All this new technology has strong
implications for the teaching-learning process by changing the
ways in which knowledge is transmitted, acquired and handled.
Recent investigations have shown clear evidence about the
changes occurring in the last decade with respect to changing
the paradigms of learning, attitudes, learning styles and
patterns [17]. Learning in the digital era is fundamentally
collaborative and aims to facilitate the learning process by
providing social and cognitive guidance and support. Today the
learner plays a central role in the learning process as an active
author, co-creator, evaluator and critical commentator [18]. In
this context researchers have proposed various approaches to
develop adaptive learning systems based on the personal
features, characteristics, or learning behaviors of students to
improve learning efficiency [8].
The use of e-Learning technology in higher education
institutions is no longer an option but has become a necessity.
It is of major interest for institutions from an evolutionary
perspective to understand the role of teacher and student
demand to incorporate new e-Learning strategies and perceive
the effectiveness of the use of Web 2.0 tools in class, creating
new and powerful opportunities for learning.
e-Learning technology that is used optimally and
effectively can position institutions at a more competitive level.
In order to respond to new student markets and changing needs
and expectations, higher education has to define clear and
comprehensive strategies for the integration of e-Learning and
all those involved in the process (leaders, administrators,
teachers and students) must be involved and considered
throughout the process [7].
II. BACKGROUND
The case study in the e-educational world was conducted at
the IPG in the context of Portuguese higher education, oriented
toward student education, research projects, and community
services as well as cultural exchange with other national and
foreign institutions. Its mission is to advance knowledge and
educate students in science, technology, education and other
areas of scholarship that will best serve the country and the
necessity of the European market. The Institute is committed to
generating, disseminating, and preserving knowledge.
The Decree 303/80, of 16th August, founded it in 1980, but
its statutes were recognized only in 1985. In 1986, the School
of Education (ESECD) began its activities. One year later, the
School of Technology and Management (ESTG) also opened
its doors to the Higher Education System. In 1999, the School
of Tourism and Telecommunications in Seia (ESTH) was
founded followed, in 2001, by the integration of the Nursing
School (ESS) in this Polytechnic Institute.
Currently, the Polytechnic Institute of Guarda has four
schools: School of Education, Communication and Sports;
School of Technology and Management; School of Tourism
and Hospitality Management and The Health School. At the
moment the student community of this Polytechnic Institute
exceeds 3,000 elements, with the educational body being made
up of 350 professors.
Its four schools encompass numerous academic
departments, divisions, and degree-granting programs, as well
as interdisciplinary centers, laboratories, and programs whose
work cuts across traditional departmental boundaries. All
students have access to the IPG platform (http://www.ipg.pt),
essential to the student's performance at school. The e-learning
platform used in IPG, Fig. 1, is Blackboard, a global leader in
use by higher education institutions. This platform allows
access to an online virtual learning environment to the student,
where, in addition to accessing content uploaded by teachers,
one can use tools of communication with peers and teachers,
access classes, abstracts, submit work, among many other
features.
Figure 1. IPG homepage
E-LEARNING AT IPG: A BRIEF TOPOGRAPHY
In the year 2002, the IPG decided to implement an e-
learning system education. This implementation was according
to the European Commission's statement based on the initiative
"E-learning: designing tomorrow's education" adopted on 24
May 2000 by the European Union. This initiative presented the
principles, objectives and prospective actions related to e-
learning for Europe and defined the importance of the use of
new multimedia technologies and the Internet to improve the
quality of learning, facilitate access to resources and services,
such as exchanges and distance collaboration. The initiative
"E-learning: designing tomorrow's education" was following
on from the conclusions of the European Council in Lisbon [9].
A. IPG e-Learning implementation phases
Phase 1 (academic year 2002/3): e-Learning was
implemented at IPG through integration with IBM Lotus
LearningSpace platform. "The fundamental objectives of
which was to improve the quality of education, tackling
underachievement, and increasing the access to education,
implementing a new mechanism of cooperation and interaction
between users," commented Constantino Rei, President of the
IPG. "e-Learning is an element that decisively contributes to
this objective, guaranteeing interaction between students and
professors, independent of the premises and time, and
guaranteeing the process of ongoing teaching-learning". IBM
Lotus LearningSpace platform was being used only by the
ESTG School.
a) Strategies and activities develop (phase 1):
In this first phase we have: developed manual instructions;
offered technological training initiatives to the first interested
teacher group, some of whom should be the next trainers; and
offer training in the field of new educational collaborative
learning processes. During this time, some indicators as
numbers of available courses and total numbers of teacher
access were collected. This was necessarily required for the
consistent understanding and evolution of the solution
implemented.
Phase 2 (academic year 2004/5): with the aim of improving
the implementation of the e-Learning project and, due to
necessity in the winter of 2004, it was decided to change the
LearningSpace platform to the Blackboard Academic Suite.
The use of Learning Management System (LMS) was
integrated into the four schools. According to [1] Blackboard
Academic Suite promotes and helps institutions across the
globe break down barriers and multiply learning opportunities.
For Constantino Rei, the implementation of the
Blackboard' suite was based on is rich suite of applications,
designed to deliver a flexible, customizable, and seamlessly
integrated operating environment for e-Education.
b) Strategies and activities develop (phase 2):
The second phase has as its purpose to develop and
implement a set of policies and initiatives regarding technology
enhanced learning (TEL) that provides support to the entire
IPG campus. This initiative was put in practice trough the
Computer Centre (CI) of the IPG.
CI is a unit of services to support teaching, research and
service. It is responsible for ensuring the proper functioning of
existing information technologies and to support students,
faculty and staff in this area. Integrated in the CI there is a
technology-enhanced learning (TEL) group that provides vital
resources to integrate educational and information technologies
into the academic environment.
The objectives of this group is to give technological support
to any pedagogical activity, enhances the mobility and
flexibility of the learning process and enables greater
responsiveness to the needs of a new generation of learners.
TEL staff is composed by 5 informatics engineers specialized
in different areas (network and communications, platforms of
e-learning, design and multimedia). TEL group helps IPG
schools, students, explore and implement new technologies that
can promote and enhance learner-driven education on campus
and in online learning.
c) Objective of TEL:
• Distance Learning - Help to coordinate and support
IPG academic units in launching new distance-learning
courses
• Emerging Technologies - Identify and pilot new and
emerging technologies that advance teaching, learning,
and research
• Blackboard-Learning Management Upgrade - Enhance
IPG's Blackboard platform to meet the needs
according to new learning student's characteristic' and
learning 2.0
• IPG's Web site - Upgrade and restructure IPG's web
site, according to the new features and necessity to
implement mobile learning and sustain the e-learning
project
• IPG's supporting instruction - Developing strategies
for the development of teacher training in accordance
with the new teaching possibilities offered by LMS
learning platforms, mobility, connectivity, web 2.0
tools and Learning 2.0
In this second phase we have also developed new guides
and provided extensive education training programs to
teachers, according to the new facilities of the Blackboard
suite. Academic staff confidently integrates ICTs into curricula
in a manner consistent with course and program learning
according to the Bologna Process.
Several studies were produced internally that brought
together a rich number of insights: (2004) to inquire into
student class attendance; (2006) to understand the level of
teacher and student Blackboard's suite utilization; (2008) to
present case studies developed by some groups of teachers on
the use of forums and collaborative tools; (2011) to inquire into
the characteristics of teachers and students on the use of Web
2.0 tools and ICT. Results were presented in several
international conferences.
This phase also had an objective; to make the integration of
different forms of ICT on the campus, implement national ICT
educational programs such as eduroam (offering connectivity
on all campus, e-mail and ftp services), VoIP and FCCN
services. We also have create, in this second phase, a
multimedia content production department. The aim was to
support teachers in the development of multimedia products.
Phase 3 (academic year 2011/12): In the first semester of
2012, TEL has decided to implement a new mobile learning
solution from Blackboard. The establishment of this new
solution, Fig. 2, is based on global connectivity to improve
efficiency across the IPG campus, thus engaging more
students.
Figure 2. Information develop from TEL about mobile learning at IPG
The goal of this new solution is to meet student demand for
mobile learning according to students profiles (digital natives)
and in accordance to the findings reached in the study
conducted in 2011 related to students' and teacher' using web
2.0 tools. According to [6], the objective of this
implementation is to reach and engage students through their
mobile devices (tablets, smartphones and personal computers),
giving students and teachers instant access to courses by being
connected and informed anywhere, any place.
d) Strategies and activities develop (phase 3):
In the third phase our strategies are still based on offering
extensive training to our teachers with the objective of
improving quality and to working on the combination of
technological applications and collaborative learning methods.
Background and initiatives in this decade, conceptual
framework of e-Learning at IPG, are present in Fig. 3.
Figure 3. Background and initiatives at IPG
III. MOBILE LEARNING : TWO MONTHS LATER
If it is clear in a way that in two months' time it will not be
possible to make a clear comparison and evaluation of the total
number of logins/utilization made by VLE or made by mobile,
it is interesting and fundamental, according to the strategies
defined by TEL to evaluate continuously the implemented
solution. The objective in this case was to understand if there
are some equal patterns of utilization (by hours of the day or
days of the week), realize what impact the installation of the
mobile learning Blackboard on the IPG has caused and present
conclusions about the use made by mobile learning and
traditional e-Learning platforms in a way to better understand
the use of these two resources.
In this way, we first present two-month statistical data
collected to identify: total logins made by day of the weak and
total logins by hours of the day in both platforms (VLE and
mobile), Fig. 4.
Figure 4. Conceptual framework of e-Learning at IPG
The first objective, as referred to previously, was to analyze
patterns in which respect students' logins were made by hours
of the day and by day of the week. The results showed some
insignificant variation with respect to the login made through
VLE or Mobile. In this way, with regard to daily access, we
found that Friday and Thursday, via Mobile, are the days that
represent greater access followed by Wednesday. The largest
number of access, by VLE, was found on Thursday and
Tuesday, followed by Wednesday. The findings relating to
students' logins by hours of the day showed the afternoon as
the period where there are more logins in both systems. This is
contrary to results expected. Since mobiles utilization statistics
show that its use is more common in the daytime.
Fig. 5 and Fig. 6 present the total number of logins made by
platform using a mobile device. According to the graphics we
realize that in these two months the Android was the most
mobile phone platform used.
Figure 5. Logins made by mobile learning
Figure 6. Overral logins made by mobile learning 15 March to 18 April
IV. STRATEGIES AND OUR VISION
The overall objective of this paper is also to present a
review of how, at the IPG through TEL, we have managed in
this last decade to implement and build step by step an e-
learning project to the mobile learning solution.
If it is true that we presently have new LMS (e.g., Moodle
or not Blackboard), where all possible features are included,
and in another way we have a diversity of ICT as mobile
devices or PDAs that make learning a real possibility 24 hours
a day, 7 days per week, that are available to provide new
technological solutions and that aim to improve new innovative
learning approaches according to the new necessities of
institutions, we believe, and that is how we have developed our
strategy to implement an e-learning project that not only
involves installing a LMS solution or using an advanced ICT.
For TEL-IPG, Fig. 7, it is clear that the most important
point in an e-Learning project are the human resources
(students and teachers). For us they are the key to improving
and creating new innovative learning and develop new teaching
and learning skills need to change in order to get maximum
benefit from virtual learning.
Figure 1: life cycle of e-learning project, TEL-IPG
In this way it is our first priority to give support and offer
pedagogical training to teachers according to the new
potentiality of LMS or ICT and according to the new
approaches of learning 2.0. With regard to the student, and as
already referred to, we constantly analyze our learners'
characteristics and analyze student feedback. We believe that
implementing an e-learning project is a continuous cycle where
we constantly need to evaluate the e-Learning project, integrate
the most appropriate techniques and methods in the process of
working on e-learning projects; implementing the most
innovative solutions of modern technology in the field of
education, thereby offering support to both teachers and
students.
Our vision to IPG as higher institution it's looking for ways
to improve the teach and student learning experience through
the use of e-learning and mobile learning tools in complement
to blended learning, to promote the development of
pedagogical contents within the web 2.0 and developing it as a
what we have define as cloud learning, Fig. 8. Cloud learning
provides access to learning courses through the use of a large-
scale of tools (e.g. LMS, blogs, Web 2.0) and ICT (e.g.
personal computer, PDA) where teachers and students can be
locate physically at the IPG campus or also dispersed in the
virtual world.
Figure 2: Vision of TEL-IPG: Cloud learning
V. CONCLUSIONS
Two months after the implementation of mobile learning
we realize that the previsions and the expectation made, as an
exponential use of mobile learning at IPG, can now not be so
certainly. If for one way the characteristic of our students'
appoint them as having a high level of: ability with technology;
sociability; multitasking and multiple media types, the current
European crisis and particular the Portuguese crisis going to
affect the buy of new ITC devices such as PDA and mobiles. If
it's true that mobile learning is not primarily about technology,
it's clear that without these components mobile learning can't
exist.
e-Learning in Portuguese academies is fully established and
consolidated, although there are notable differences in the level
of use by teachers and students. Internet, and especially the
Web, quickly became a very important strategic tool for
distance education. One of the biggest problems faced by some
higher-institution is how to motivate and train their teachers, to
offer advanced services so their students can deal with the new
concepts of Learning. It is clear that continuing education in
this area remains a major challenge because the list of digital
skills expected of a teacher is growing every day and new
pedagogical methods and strategies must be continually offered
to their students according to their necessity and characteristics.
ICT
LMS
Training & support
Monitorize
Evaluate
In what respects to IPG e-learning project, and after 10
years, we believe that our project are just beginning. Teachers
are now realizing, with the Bologna process and the recognize
of the potentiality of e-Learning, that it is a no way back on the
field of learning.
For other higher institution we suggest that's important to
define a clear strategy, include all the human resources and
regularly evaluate project in all this aspects.
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ResearchGate has not been able to resolve any citations for this publication.
Teachers are major stakeholders in the field or learning. However, they are rarely consulted when thinking about the future challenges and changes for education and training. To change this, IPTS took the opportunity to develop and discuss visions on the future of learning with teachers during the yearly eTwinning conference in February, 2010, in Seville. This report presents the outcomes of the consultation sessions, describing the views of the participating teachers on the future of learning and teaching. The findings of this consultation process confirm the need to innovate and modernise school education to adequately prepare students for their future. Participating teachers foresaw that in 15 years' time learning objectives will focus on competences rather than knowledge; learning will be more tailored to the needs of individuals and will be more active and connected to real life. Technologies will be an integral part of learning, work and life and teachers themselves will have become lifelong learners. During the conference sessions, the following challenges were recognised for the European education and training systems to consider and address in order to develop future school learning. Firstly, school education must change to better respond to the needs of the economy and society. Secondly, ICT is creating and impacting change in learning, but more knowledge must be developed about its effective implementation. Additionally, teachers must be encouraged and supported to be part of implementing the change. Organizational change is also required to allow and encourage innovation in educational systems. Finally, policies should be better linked with developing educational practices.
Over the last few years, "Web 2.0" or "social computing" applications like blogs, wikis, photo- and video-sharing sites, and also online social networking sites and virtual worlds, have seen unprecedented take up. Research evidence suggests that these online tools have not only affected people's private and professional lives, but are also starting to transform learning patterns and pathways. However, due to the novelty of social computing, take up in formal Education and Training is still in an experimental phase. As a consequence, data and scientific evidence on the current use and potential impact of Learning 2.0 strategies is scarce. In order to investigate how social computing applications can be used in organised learning settings to enhance learning activities and promote innovation and inclusion in Education and Training, an exploratory study employing a triangulation of different research methodologies was conducted. The findings of this Learning 2.0 study are synthesised in this report. Drawing on a literature review, a collection of some 250 cases, 16 in-depth case studies and en expert workshop, the report outlines the main features of the current Learning 2.0 landscape. It examines the potential of Learning 2.0 strategies for promoting innovation and inclusion and points out challenges to mainstream deployment. The evidence gathered suggests that Learning 2.0 approaches can facilitate technological, pedagogical and organisational innovation in Education and Training and thus contribute to the modernisation of European Education and Training institutions deemed necessary to face the challenges of the 21st century.
- Christine Redecker
This study is part of a collaboration project between the European Commission's Joint Research Centre (JRC-IPTS) and its Directorate General for Education and Culture (DG EAC). The objective is to investigate the innovative and inclusive potential of social computing applications in formal education by reviewing current practice. The report identifies, structures and analyses existing Learning 2.0 practice in Europe with a view to generating evidence on the impact of social computing for learning and its potential in promoting innovation and inclusion. It combines a review of research on Learning 2.0 with the collection of experience and good practice from a broad variety of cases.
This report presents the outcomes of the expert workshop held at the Institute for Prospective Technological Studies (IPTS) on 29 and 30 October 2008 to discuss the impact of the social computing on Education and Training (E&T) in Europe. The workshop aimed to validate the results of the Learning 2.0 study, launched by IPTS in collaboration with DG EAC. The study explored the impact of social computing on E&T in Europe (in terms of contribution to the innovation of educational practice, and to more inclusive learning opportunities for the knowledge society). It also assessed Europe's position in the take up of social computing in formal educational contexts and - by identifying opportunities and challenges - devised policy options for EU decision makers. The report offers a structured account of the debate that took place during the two day workshop. It reflects the discussion on the potential of social computing take up in organized educational contexts, focusing on innovation (from the pedagogical, organisational and technological standpoints), and on inclusion. It further discusses how, despite the recent emergence of the phenomenon mostly outside E&T institutions, its primarily experimental nature within formal E&T contexts, and the speed of its evolution, there are clear signs that it can transform educational practice and that a new schooling culture is called for. The report then presents the main risks that were identified by the experts and proposes a number of items for research and the policy agenda to respond to the educational needs of society as it is being transformed by the social computing wave. Finally, it summarizes the trends identified as likely to affect the future evolution of the learning landscape.
Summary This contribution presents and evaluates a new learning environment model based on Web 2.0 applications. We assume that the technological change introduced by Web 2.0 tools has also caused a cultural change in terms of dealing with types of communication, knowledge and learning. The answers given by eLearning scholars who intend to use the creative options offered by Web 2.0 in institutional learning are summarised in the first part of the paper. In this theoretical overview we introduce the concepts of eLearning 2.0 and Personal Learning Environments, along with their main aspects of autonomy, creativity and networking, and relate them to the didactics of constructivism and connectivism. The requirements and basic functional components for the development of our particular Web 2.0 learning environment are derived from these. The learning environment we present consists of several components (modules) that are well- known Web 2.0 applications such as wikis, weblogs, social bookmarking services and RSS feeds. The section describing the implementation of the environment in a use case at the Darmstadt University of Applied Science focuses on the specific didactic contribution the particular learning modules render towards the entire learning arrangement. The article explains the didactic potential of the wiki platform in more detail, since it serves as the integrating module (or learning centre) of the learning arrangement. Our learning environment was tested and evaluated during the "Social Software" seminar held in the information science study course at Darmstadt University of Applied Science in 2007/08. A questionnaire-based survey reveals interesting facts regarding the success of the practical implementation of the Web 2.0 arrangement with respect to the motivation and learning outcome of students. The survey was supplemented with some non-formalized feedback in a concluding discussion. With these results in mind this paper finally provides some remarks on the potential of the learning environment in broader educational contexts.
- Yoany Beldarrain
Current trends in the field of distance education indicate a shift in pedagogical perspectives and theoretical frameworks, with student interaction at the heart of learner‐centered constructivist environments. The purpose of this article is to explore the benefits of using emerging technology tools such as wikis, blogs, and podcasts to foster student interaction in online learning. It also reviews social software applications such as Writeboard™, InstaColl™, and Imeem™. Although emerging technologies offer a vast range of opportunities for promoting collaboration in both synchronous and asynchronous learning environments, distance education programs around the globe face challenges that may limit or deter implementation of these technologies. This article probes the influence of technology on theory and the possible implications this influence affords.
- Marc Prensky
Part one of this paper highlights how students today think and process information fundamentally differently from their predecessors, as a result of being surrounded by new technology. The author compares these "digital natives" with the older generation who are learning and adopting new technology naming them "digital immigrants".
- Judith Pena-Shaff
- Craig Nicholls
This case study, based on social constructivist learning theory, investigated the communication patterns and the knowledge construction process of students who used a computer bulletin board system (BBS) to discuss course-related content. Collected data included the outline of BBS postings and transcripts of the BBS messages from three selected weeks during the semester in an advanced communications class. Quantitative analysis was used to examine participation and interaction rates, and qualitative procedures were used to analyze knowledge construction processes and to refine a category system of indicators and descriptors. Results showed that students engaged in a knowledge construction process that was characterized chiefly by clarification, elaboration, and interpretation, and that produced more reflective monologues than dialogical interactions. Findings were related to constructivist theories and to previous analyses of computer conferencing systems, and were used to develop a list of recommendations for practitioners interested in incorporating such systems in their courses.
- Jian-Liang Chen
Discerning what influences a student's acceptance of e-learning is still unclear and has not been well investigated. On the basis of the expectancy-value theory, much effort has been put into identifying the effectual factors regarding the technological expectancy of students. However, aside from technological usage, the adoption of an e-learning system still must consider learning behavior. Thus, researchers should take into consideration both technological and learning expectancies of students while investigating e-learning acceptance. Following mainstream literature on information system acceptance, this study postulates that a student's behavioral intention to accept an e-learning system is determined both by his or her technological expectancy and educational compatibility. Four primary factors, that is, performance expectancy, effort expectancy, social influence, and facilitating conditions, specified in the Unified Theory of Acceptance and Use of Technology (UTAUT) are used to reflect the technological expectancy of students. Further, educational compatibility, which refers the congruence of e-learning systems with the unique leaning expectancies of students, is integrated with the UTAUT to form a new theoretical model for e-learning acceptance. An empirical survey is conducted to examine the proposed model. A total of 626 valid samples were collected from the users of an e-learning system. The findings show that both technological expectancy and educational compatibility are important determinants of e-learning acceptance. However, educational compatibility reveals a greater total effect on e-learning acceptance than does technological expectancy. Implications and practical guidelines for both e-learning developers and practitioners are subsequently presented.
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Source: https://www.researchgate.net/publication/267391712_Step_by_step_building_an_e-learning_project
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